
I usually make Disgaea comparisons in discussions of video games with post-game content that goes far, far beyond the game’s story, but all these years I should’ve been saying Tactics Ogre instead.īut this fan-favorite classic is not without its frustrations. But Yasumi Matsuno’s classic was a cult hit in 1995, and its influence can be traced through decades of other games inspired by Tactics Ogre‘s mechanics and writing. LUCT is not the first Japanese strategy RPG, and certainly isn’t the first RPG with a story full of political machinations and character melodrama. That makes it all the more surprising that this year was my first sincere effort to play and finish Tactics Ogre: Let Us Cling Together, and it certainly took me long enough. I’ve been a big fan of Final Fantasy Tactics for over 20 years I enjoy a great many strategy games and tactical RPGs and I’ve enjoyed all of the Ogre Saga games that I’ve played. If you can get down with a grid, Tactics Ogre is a fascinating and enjoyable slice of RPG history. And best of all we have The Chariot, which allows immediate rewinds of up to 50 moves back. Archers are actually viable (terribly so) in TO. On a technical level, the PSP remake is much faster and smoother than the FFT: War of the Lions remake. Characters such as Ravness, Leonar, and Lanselot Tartaros are fascinating pivots in their own right.

I wouldn’t recommend Tactics Ogre over Final Fantasy Tactics on most occasions, but that doesn’t mean the former is without merit or advantages over the latter. For those who vibe with their unique qualities, both of these games could be multi-hundred hour affairs. FFT is more focused on experimentation, and TO places linearity at the forefront of its battles and main story design. Tactics Ogre laid the groundwork for a job system that would be perfected in its successor, but both games have an equal knack for tense, moment-to-moment interactions. Tactics Ogre invites comparison to Final Fantasy Tactics and, in many ways, that comparison is salient. At a time when the JRPG was not yet 10 years old, a 12-person team at Quest created a game more grounded in the realities of contemporary geopolitics than any that had come before, and created a blueprint for a genre that continues to persist a quarter century later. This is a story of class and ethnic conflict, of land and blood. “When you lack a silver spoon, you fashion one of steel.”Īs I look back on Tactics Ogre: Let Us Cling Together, it’ll be with this line firmly emblazoned unto my mind.
